Modelling furniture with 3dsmax – Bocca Sofa, Gufram
Here’s a tutorial that show you, how to model in few steps, organic and complicated shapes with 3dsmax.

Main picture
STEP2:

Edit Poly – Create polygons with cut
STEP3:

Extrude the faces 3-4 times
STEP5:

Start modelling the shape with SCALE
STEP6:

Fix and change the position of some edge
STEP7:

Make the model more precise with the picture behind
STEP8:

Bevel the last face of the sofa, to define better the edge of it – (this part is a little bit more difficult)
STEP10:

Bevel and adjust again, trying to do the new faces more rounded
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